Plane Draw on Grid Maya

You tin position, calibration, and adjust diverse attributes on primitives every bit you create them using the Interactive Creation feature. Interactive Creation is turned on past default.

The Interactive archaic cosmos feature lets yous create primitives in two ways:

  • Click-drag in the scene to interactively position and adjust the archaic'south attributes.
  • Click in one case in the scene to create a primitive. A primitive is created where you click. The primitive's options are set by selecting Create > Polygon Primitives > Primitive Shape > .

The Exit on Completion selection (turned on by default) automatically exits the primitive cosmos tool once y'all have created the primitive. If you want to create multiple primitives, turn off Create > Polygon Primitives > Exit on Completion.

The steps for creating a polygon archaic interactively consist of multiple click-drag operations in the scene view. The number of click-drag operations varies depending on the primitive blazon:

Note: Pressing Enter at any indicate during the interactive cosmos process immediately completes the primitive creation and skips any remaining attributes.

If you want to skip interactively setting an attribute during the interactive creation process, single-click with your mouse to move to the next step.

Before you commencement:

  • Plough on Create > Polygon Primitives > Interactive Creation if necessary.
  • Select Create > Polygon Primitives, and choose the primitive type, or select the primitive type from the Polygonsouth shelf.

    If you want to change the non-interactive attributes that a polygon archaic is created with, such as Radius, Divisions, or Texture Mapping UVs, select Create > Polygon Primitives > Archaic Shape > .

    Primitive type To create the archaic interactively

    Sphere, Torus, Pyramid, Soccer Ball, Platonic Solids

    1. In the scene view, click-drag to create the archaic.

      The initial click-elevate specifies the location for the primitive as well as the radius or calibration for these primitive types.

      The Torus primitive has an additional click-drag step to specify the Section Radius attribute.

    2. In the scene view, click-drag to specify the subdivisions forth the height and width of the archaic using the left mouse button.

      The Soccer Ball and Platonic Solids primitives do non take a subdivisions step.

    Cube, Cylinder, Cone, Prism

    1. In the scene view, click-drag to create the archaic.

      The initial click-elevate specifies the location for the primitive as well as the shape of the base of operations of these primitive types.

    2. Click-elevate to specify the meridian of the primitive.
    3. Click-drag to specify the subdivisions along the height, width, and depth of the archaic.

      Annotation: The number of click-drag operations for the subdivisions varies depending on the primitive type.

    Piping, Helix

    1. In the scene view, click-drag to create the primitive.

      The initial click-drag specifies the location for the primitive as well as the radius/width of the primitive.

    2. Click-drag to specify the meridian of the primitive.
    3. Click-elevate to specify the following attributes for these primitive types:
      • Pipe - specifies the thickness of the pipe.
      • Helix - specifies the number of coils.

      Note: The Helix archaic has an boosted click-drag step after the number of coils to specify the Radius attribute.

    4. Click-drag to specify the subdivisions along the height, width, and depth of the primitive.

When the archaic cosmos steps are complete, the wireframe color for the primitive changes from a vivid green to the green colour for an actively selected object.

Tip:

To set the axis for your primitive during interactive creation, you tin can use the orthogonal views. Whichever view you create your primitive in—top, front, or side—is the style your primitive'due south axis will exist aligned (y, z, or ten).

Note:

Primitives with caps (Pyramid, Cylinder, Cone, Pipe) have an additional attribute called Adjust cap subdivisions after create that is turned off by default. When you turn this feature on in the archaic's tool options window, an additional stride is added to the interactive cosmos procedure for those archaic types.

Belongings downward the Shift and Command keys during archaic creation has the following event:

Modifier key Effect

(None)

Grows plane and cube primitives from 1 corner. Grows all other primitives from their heart.

Control

Grows airplane and cube primitives from their center. (No effect on all other primitives.) When adjusting archaic attributes in subsequent interactive steps, pressing the Command key momentarily reduces the mouse speed.

Shift

Constrains all primitives to three-dimensional equilateral proportions and grows them from their base. When adjusting primitive attributes in subsequent interactive steps, pressing the Shift cardinal momentarily increases the mouse speed.

Control + Shift

Constrains all primitives to three-dimensional equilateral proportions and grows them from their center.

To create a polygon primitive with a single click

  1. Select Create > Polygon Primitives > Interactive Creation. (Ensure that a check mark appears beside the Interactive Cosmos menu particular)

    If y'all want to change the settings that the polygon primitive is created with, such as Divisions or Texture Mapping, select Create > Polygon Primitives > Primitive Shape > .

    There are specific unmarried-click settings for archaic creation.

  2. Click in the scene view to create the primitive.

To create multiple polygon primitives interactively

  1. Select Create > Polygon Primitives > Exit on Completion to turn off the feature. (Ensure that a check mark does not appear abreast the Go out on Completion menu item.)

You tin create multiple polygon primitives in succession without having to return to the Polygon Archaic carte du jour or Shelf.

Useful interactive creation options

During interactive primitive creation, you lot tin snap the polygon to existing objects in the scene. Y'all have the following options (click the icon in the Status line or printing the hotkey). Snap to:

  • filigree
  • curves
  • CV, vertex, or pivot
  • live object

These features allow you snap to a projected point on the line or plane divers by any other object in your scene while y'all create the primitive. For case, y'all could create a cylinder to human activity as a telescope on the dome of an observatory.

Tip: Some grid snap operations may limit the interactive primitive creation in the perspective view. For example, if you turn on grid snap and interactively create the base of operations of a cube, you lot will non be able to vertically drag to create the peak component if the grid snap option is left on while working in the perspective view.

Instead, create the base of a cube in the perspective view, then switch to a forepart or side orthographic view to snap the height of the cube using the filigree equally a reference.

For more than information, run across Snap to the grid, a curve, points, a view plane, or the middle of a geometry and Snapping with live objects.

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Source: https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/Polygon-selection-and-creation-Create-polygon-primitives-interactively-htm.html

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